Offensive auras for the Paladin in Diablo 2: Resurrected either increase the power of the attack, the rating of the attack, or add magical effects to the Paladin’s attacks.
Level 2 Potentially
The character’s and allies’ attack power in the range is increased by the Diablo 2 Resurrected Paladin’s Might. This capability will be surpassed by later auras. Desert Mercenaries, also known as Act 2’s mercenaries, are the only ones who are required to use it. By utilizing the D2 Runewords(Runes) Switch “Last Wish,” it is possible to acquire this aura.
Level 6 Holy Fire
Holy Fire from D2Renemies within range is passively attacked and taken damage from the flames. In addition, it provides a bonus to the attack by including damage caused by a fire in its total. This aura is only used occasionally despite its usefulness in the earlier stages of the game. The use of the runic word “Dragon” is required in order to acquire this aura.
Level 6 is the Thorns level
When an enemy attacks a Paladin who possesses this aura, they take damage. This only applies to attacks that successfully hit the character and were not blocked by the hero’s defense (attack power was reduced by the hero’s defense). This only applies to close-range attacks; these attacks are converted into physical damage and returned to the attacker, which reduces the effectiveness of the aura at higher difficulty levels. By utilizing the runic word “Edge,” it is possible to acquire this aura.
Level 18 – Holy Freeze
Affects the health of nearby enemies and reduces their movement speed. This skill does not deal a lot of damage, but it has a significant effect on the opponent by inflicting cold and slowing them down. It’s interesting to note that the aura can also affect monsters with cold resistance, though it won’t have the same effect on their movement speed. This aura is used by D2R Desert Mercenaries when the difficulty level is set to Nightmare. The use of the D2R PC runewords “Doom and Ice” is required in order to acquire this aura.
Level 18 – Concentration
The power of attacks is increased. a feeling not dissimilar to that of Might and Fanaticism. Concentration, on the other hand, raises the probability that an enemy offensive won’t derail your attack by a constant 20% despite the fact that this percentage doesn’t change. Fanaticism, on the other hand, raises the attack power of allies by only fifty percent, whereas this skill raises the attack power of allies by a hundred and twenty percent. In addition, it increases the damage dealt by allies in an even manner. By utilizing the runic word “Pride,” it is possible to acquire this aura.
Holy Shock is the level 24 ability
In a manner analogous to D2R’s Holy Fire and Holy Freeze attacks, this one adds a lightning component to the attack and deals passive lightning damage to enemies in the area. In spite of this, on average, it is the most powerful of the three offensive auras, despite the fact that the maximum damage is quite high, but it is difficult to generate it with the lightning element due to the large spread (Level 1 damage). By utilizing the runic word “Dream,” it is possible to acquire this aura.
Sanctuary is reached at level 24
The D2R Sanctuary aura is a potent one; not only does it increase damage, but it also removes resistances and immunities, and it causes Undead in range to be knocked back. This does not work on any other units, including skeletons summoned by a Necromancer in multiplayer games or any other type of unit. It is only applicable to the Undead. It is interesting to note that it is also effective against the mini-bosses, but not the main bosses. By utilizing the runic word “Lawbringer,” it is possible to acquire this aura.
Level 30 – Fanaticism
Fanaticism raises both the amount of damage dealt and the attack speed, as well as the attack rating. The increase in damage is less than what you would get from concentration. It is interesting to note that in the case of this aura, the damage bonus that allies receive is lower than what the main character receives. You can acquire this aura by using the runic word that combines Beast and Faith.
Level 30 – Conviction
Considered to be one of the more powerful skills in the D2R. Reduces the enemies’ defense and resistance to the elements in the immediate area. At high difficulty levels, this ability is absolutely necessary for battling monsters that have immunities and resistances. The effect of the aura on immunities is only 20% of its total potential. Range: 13.3 yards. You can acquire this aura by using the runic word “Beast” or “Infinity” at the level 12 rune crafting level.
You won’t be using your basic attack in combat as much as you will be actively using the skills from this category instead.
Level 2 – Sacrifice
The D2R Paladin gives up 8% of their health in exchange for an increase in both the attack’s damage and its rating. However, as time goes on, the skill becomes more useful, and the health loss can be compensated for with items that allow you to steal health from your opponents. When the skill is at a low level, it is ineffective. It is possible to commit suicide if you combine it with a fast weapon. As a result of the high synergies it shares with Zeal, it is frequently developed.
Level 2 – Smite
You can attack, repel attacks from, and stun the target by using your shield. This attack is unaffected by the rating; it will always succeed no matter what. It does not deal additional magic damage (something that is guaranteed by talismans), it does not allow you to steal health or mana when attacking, and you will not receive a bonus from Sanctuary or other auras that add elemental damage to your attacks. These are some of its drawbacks. Auras like D2R Might, Concentration, and Fanaticism not only increase damage, but they also increase movement speed. After all, the amount of damage done is quite high and is not affected by the weapons used.